A playful company culture helps keep employees happy. Most ITC researchers who collaborate with each other do so online, so some appropriate online games could be developed and accessed from the private site. The most popular games nowadays, such as League of Legends, World of Warcraft, Counter Strike, Smite, and Battlefield 4, (which entertain about 1.2 billion people a day!) are those that stimulate our fight-or-flight hormones, which of course wouldn’t be suitable for ITC. Games could be developed with plot-lines that urge players to make choices and take actions that develop resonance through good will and trust, building relationships with each other and with the spirit group. I’m not sure how “fun” games like this would be, since we carnal humans usually equate game-related fun with conquest, acquisition, and other hormone-driven activities. Still, I think it could be worth a try. A well-developed game with noble plot-lines could enliven an ITC group. Eventually we might even be able to develop games that our spirit friends would enjoy playing with us. Here’s a site loaded with free games to give you an idea of the possibilities….